Games and Virtual Worlds (Programming) - Degree

Application Method:
Courses on Offer

Remember! Completing this application form does not guarantee you a place in the course you have chosen. You have completed an application to enrol only.


Summary:This program will provide you with skills in computer game / simulation design and programming. You will create interactive 2D and 3D computer games for entertainment and serious real life scenario visualisation (virtual worlds). You will also learn how to research the market, develop business concepts and manage computer game/simulation development projects.
Delivery Mode:Six semesters full-time (approx. 39 hours per week) OR part-time equivalent. The program will be delivered in a mixture of online activities through CIT at Reid and face-to-face activities at the Academy of Interactive Entertainment campus at Watson (ACT) .
Also available at the Academy of Interactive Entertainment Melbourne campus.
Job Opportunities:3D Games Programmer, Simulation Software Engineer.
Entry Requirements:  You must:

- have an ACT Year 12 Certificate, or equivalent; including at least a major (110 hours) in Mathematics Methods or Specialist Mathematics, and English major; or NSW Mathematics and English (Advanced)

- OR be of mature age with relevant work or other practical experience

- OR have successfully completed the Advanced Diploma of Professional Games Development (Software Development) or the Diploma of Information Technology (Software Development)
AND the approved bridging program;

You must have basic computing skills including being able to operate a personal computer, other hardware (for example printers, games consoles, PDAs etc), create and manage basic files, perform simple operating system tasks and work with more than one standard software package such as word processing, spreadsheets, databases or web browser. (If you do not have these skills you may enrol into the Certificate II in Information Technology.)

If you are from a culturally and linguistically diverse background, and are using English as a second language (both oral and written), you must have English skills equivalent to ASLPR Level 3, or IELTS 6, or Cambridge Proficiency 0 Level English, or TOESL equivalent.

Additional Selection Information

Recommended studies: ACT: Specialist Mathematics (major/minor); NSW: HSC Mathematics Extension 1

All applicants must submit a Personal Statement and attend an interview.

At interview, the applicant must demonstrate:
- an understanding of programming
- a coding example
- past group work
- computer use proficiency
- an aptitude for learning programming
- communication ability
- an understanding of what programming involves
Additional Information:  You must have access to a high end gaming computer with internal access to be able to complete the assignments and projects required for the program.

Each subject in the Degree costs $2,533.00 except for the Final Project which is a double subject and costs $5,066.00. Concessions do not apply to these subjects. CIT now offers FEE HELP for all subjects in the degree program - refer to CIT Degrees for more information and fee details.

FEE-HELP, is an Australian Government loan scheme set up to enable eligible students to defer part or all of their tuition fees until they are working and can afford to pay them back. For further information visit goingtouni.gov.au.

For more information about the Academy of Interactive Entertainment (AIE) go to http://www.aie.edu.au/courses/game_programming/bach_of_games.html
Availability:Student intake offered in Semester 1 and Semester 2
Campus: Melbourne
Qualification:Bachelor of Games and Virtual Worlds (Programming) (999350ACT)
Program No:BD-IT02
Accredited:31 December 2013
Subjects:

To gain the Bachelor of Games and Virtual Worlds (Programming) you must successfully complete the following.

Subj

Crse No

Title

Availability

Core (complete all)

INFT

558

Software Development 1A

Semester 1 2012

INFT

559

Software Development 1B

Semester 1 2012

INFT

560

Introductory Data Structures and Algorithms

Semester 1 2012

INFT

561

Maths for Games and Simulation Programming 1

Semester 1 2012

INFT

562

Software Development 2

Semester 1 2012

INFT

563

Advanced Data Structures and Algorithms

Semester 1 2012

INFT

564

Virtual World Development

Semester 1 2012

INFT

565

Development Life Cycles

Semester 1 2012

INFT

566

Graphics and Simulation Programming

Semester 1 2012

INFT

567

Games Simulation Middleware

Semester 1 2012

INFT

568

Maths for Games and Simulation Programming 2

Semester 1 2012

INFT

569

Project Architecture 1

Semester 1 2012

INFT

570

Applied Development Project

Semester 1 2012

INFT

571

Game Design

Semester 1 2012

INFT

572

Professional Practice 1

Semester 1 2012

INFT

573

Project Architecture 2

Semester 1 2012

INFT

574

Software Development 3

Semester 1 2012

INFT

575

Preparation of Final Project Business Case

Semester 1 2012

INFT

576

Professional Practice 2

Semester 1 2012

INFT

577

Application Testing and Metrics

Semester 1 2012

INFT

578

Software Development 4

Semester 1 2012

INFT

579

Final Project

Semester 1 2012

INFT

580

Project Architecture 3

Semester 1 2012

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